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Game brain : ウィキペディア英語版
Game brain

is a term coined by Akio Mori referring to the human brains affected by the long-term effect of playing video games. He is a professor of Physical Education Humanities and Sciences division of Nihon University in Japan. His theory brought on active debates over its pros and cons.
==Summary==
Mori originally coined the term and presented the concept in his book published in July 2002.
Mori performed an experiment at Tokyo's Nihon University designed to measure the effect of video games on human brain activity by examining beta waves. Mori claims his study has revealed that people who spend long periods playing video games have less activity in the brain's pre-frontal region, which governs emotion and creativity, in contrast to their peers. He claims that the experiment demonstrates the existence of an "adverse effect that video games have on the human brain". Specifically, Mori asserts that side effects can include loss of concentration, an inability to control temper and problems socializing or associating with others. ''Game brain'' refers to these effects and the state of the brain.
His theory has gained some recognition in popular culture, especially among parents who believe that video gaming can have detrimental effects on child development. It has in many instances affected local policy and decision-making regarding the selling of games to minors. Often, when cases of juvenile delinquency and child misbehaviour are suspected to be a result of over-exposure to video games, Japanese media will often show ''game brain'' as a possible explanation. Mori insisted that use of the internet was the cause of the Sasebo slashing.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Game brain」の詳細全文を読む



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